ScummVM 2.7.0 Released

The beloved ScummVM has released an updated version 2.7.0

Here are the main updates:

New games:

  • Added support for Soldier Boyz.
  • Added support for C64 and ZX Spectrum versions of GLK Scott Adams Interactive Fiction games.
  • Added support for GLK Scott Adams adventures 1-12 in the TI99/4A format.
  • Added support for Obsidian.
  • Added support for Pink Panther: Passport to Peril.
  • Added support for Pink Panther: Hokus Pokus Pink.
  • Added support for Adibou 2 “Environment”, “Read/Count 4 & 5” and “Read/Count 6 & 7”.
  • Added support for Driller/Space Station Oblivion (DOS/EGA/CGA, Amiga, AtariST, ZX Spectrum and Amstrad CPC versions).
  • Added support for Halls of the Dead: Faery Tale Adventure II.
  • Added support for Chop Suey, Eastern Mind, and 16 other Director 3 and Director 4 titles.

New platforms:

  • Added support for the RetroMini RS90 under OpenDingux beta.
  • Added support for the 1st generation Miyoo (New BittBoy, Pocket Go and PowKiddy Q90-V90-Q20) under TriForceX MiyooCFW.
  • Added support for the Miyoo Mini.
  • Added support for KolibriOS.

General:

  • Reduced amount of false positives in Mass Add.
  • Updated the Roland MT-32 emulation code to Munt mt32emu 2.7.0.
  • Added support for shader-based scalers.
  • Added option for mono sound output (via –output-channels=CHANNELS command line option).
  • Improved cursor scaling in OpenGL mode.
  • Fix crash when browsing folders containing files with \1 in the names.
  • Added possibility to specify RNG seed via GUI or command line option.
  • Added possibility to run ScummVM in autodetection mode by renaming the executable starting with ‘scummvm-auto’ or by providing an empty file named ‘scummvm-autorun’ next to the ScummVM executable.
  • Added possibility to supply command line parameters which will be picked up automatically. Put them one per line in a file named ‘scummvm-autorun’.
  • Added possibility to customize the default settings by specifying an initial configuration file to load if no configuration file exists in the usual location (via –initial-cfg=FILE or -i command line option).
  • Added support for loading game resources which are bigger than 2GB on more platforms.

(You can view the full Changelog)

You can download the latest binaries from HERE

Added Boxer 4.1 Beta

I have updated the Boxer versions on boxer.thec0de.com to include both 2.0 and 4.1 Beta.

The reason for this update was to have a version that supports Apple Silicon CPUs. If you want to read more about it you can check the github repo here:

https://github.com/MaddTheSane/Boxer/releases/tag/AS-beta-4.1

There is a known bug worth mentioning:

Quitting Boxer after running DOS causes Boxer to crash.

I take no credit for this build – It is credited to MaddTheSane.

Introducing our new Boxer Fork Site (64-bit Support)

Happy New Year!!!

2021 – I decided to compile MaddTheSane’s Boxer fork on BigSur and make a site in honor of Boxer’s continued life!

https://boxer.thec0de.com

This build works on 10.15 (Catalina) and 11.0 (BigSur). It’s basically MaddTheSane’s with minimal personal tweaks. I take no credit for the work here … I just appreciate his, the original author’s work, and the DOSBox team for making retro gaming possible in 2021’s modern 64-bit operating systems.

Minimal testing on this – If you have any problems you can post them on MaddTheSane’s Github. Hope you enjoy it folks!

Edit – Had some distribution issues with signing of app. I have a copy I found here instead which works until then.

64-bit Version of Boxer for OSX Catalina 10.15

UPDATE 01/06/21: https://thec0de.com/introducing-our-new-boxer-fork-site-64-bit-support/

https://boxer.thec0de.com

UPDATE 12/18/19: Posting some updated custom builds – Note, there are performance issues being reported by many users. The Boxer builds are running less FPS and some audio is not the same. However – it works on Catalina. If you haven’t tried it yet – you CAN use DosBox…but…we all DO love Boxer 😉

So the latest version of MacOS will no longer support 32-bit applications. Yes…Apple is doing it again like they did with Rosetta support, and other lovely things in the past that get old. They like to move forward, and make you move too (like it or not). To read more about this you can see here: https://support.apple.com/en-us/HT208436

Unfortunately…This includes one of my favorite apps: Boxer – An awesome DOSBox Emulator with GUI and MT-32 ROM support. I was sad to see that this application hasn’t been already updated to have the support, so I figured someone might have done it already. Did some Google-Fu and it turns out a person named “Yozy” did it!

Forum I found it from:
https://www.dosgameclub.com/forums/topic/boxer-app-64-bit/

File Link:
https://yozy.net/files/downloads/2019/Boxer-2019-03-03.zip

Github Ticket for adding 64-bit support:
https://github.com/alunbestor/Boxer/issues/76

You’ll notice I’ve also posted this information on the Github link in hopes the developers see it and may be able to take advantage of this, or get some help from Yozy to update the main branch 😉

UPDATE (1/1/2021 – dropbox links no longer work check update at top):
almeath commented Dead

Link to 64-bit Boxer (pre-built from Maddsv2 fork) as of November 7, 2019:

https://www.dropbox.com/s/ezz0pqgiikogqep/maddsV2%2011.07.2019.zip?dl=0

almeath commented Dead

Link to 64-bit Boxer (pre-built from Maddsv2 fork) as of December 7, 2019 with reversions for MT32Emu and Munt:

https://www.dropbox.com/s/nwvw2q9kwxxbd2l/maddsv2%2012.07.2019.zip?dl=0

Missed it?! Check https://boxer.thec0de.com

Forked ScummVM-Emscripten port for DOS Games

I tried to compile the ScummVM-Emscripten port by juj without initial success. So…I had to hack up the configure script and a file (forbidden.h) to make it work with Ubuntu 18.04 Emscripten 1.38.27 (latest at the time of this post).

https://github.com/gr33k/emscripten-scummvm

I haven’t modified it more than that though…overall the project looks abandoned and hasn’t been improved or documented very well (i.e. where is scummvm.ini? How to package games correctly and autostart them. Full screen? pssh).

I’m working on tweaking the games to see if I can get Zak McKracken and the Alien Mindbenders FM-Towns version (the only 256 color version with great sound) working in my DOS Games section.

I’ve added quite a few games to this section and will continue to add some more 🙂

Updating DOS Games Section

For those of you that love the old DOS Classics and/or grew up playing them – We’ll I have a taste of some of that which you can play in your web browser:

Check out the “DOS Games” section at the top Menu!

(Firefox tends to work better than Chrome, but you can usually use either with good results.)

There are a couple of projects that use Emscripten…This allows you to compile C code to Javascript…so you can get something like DOSBox, ScummVM, etc working!

https://github.com/dreamlayers/em-dosbox (Standard Emscripten Port)
https://github.com/yksoft1/dosbox-0.74-2-em (YKsoft1’s Fork w/ MT-32)
https://github.com/yksoft1/dosbox-x-vanilla-sdl (YKsoft1’s Fork of Dosbox-x)

Once you get it compiled, you can get fullscreen web-browser gaming that looks like this:

The Secret of Monkey Island

The Secret of Monkey Island

If it wasn’t for DOS games, I would have never had such a big interest in computers when I was a kid. It was only due to the complex configuration that was required for each game (some times more, even involving bootdisks) that made me learn. It was difficult at first, but as with anything – gets easy with familiarity. Compiling this stuff is another story … lol.

Oregon Trail

Oregon Trail

Growing up I couldn’t afford (or knew that it existed actually…) a Roland MT-32 sound card/interface. I, like most folks, had a Sound Blaster. Being able to play these games with Roland MT-32 is huge difference sometimes. There is also the Gravis UltraSound which was also great, but I never had. You can play these different games with different sound cards enabled.

Unfortunately, the MT-32 emulation is great on PC, but a bit laggy (for now) in the web browser DOSbox emulation. This is why I’ve put up 2 types (and also for comparison) of the two for some games.

 

Circuits Edge

For the record – those screenshots are all from the fullscreen mode games…not some other emulator! If you run the non-mt32 versions…the games are quite playable. If you have a joystick connected – SDL will likely detect it too (Great for Red Baron!).

As far as copyright ownership – Abandonware is a grey area as I understand…but if anyone contacts me to take down any content…(Really? you can’t download or even save here…it’s more to get people to buy your game from GOG or other place!)…I’m happy to do so 😉 Most of these games have value to those who had them back in the day I would assume, so they already purchased these games.

P.S. -> Keep checking back for updates. I like to work on this on my spare time, so you will see more stuff pop-up here and there!